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991.
Norms can be used in multi-agent systems for defining patterns of behaviour in terms of permissions, prohibitions and obligations that are addressed to agents playing a specific role. Agents may play different roles during their execution and they may even play different roles simultaneously. As a consequence, agents may be affected by inconsistent norms; e.g., an agent may be simultaneously obliged and forbidden to reach a given state of affairs. Dealing with this type of inconsistency is one of the main challenges of normative reasoning. Existing approaches tackle this problem by using a static and predefined order that determines which norm should prevail in the case where two norms are inconsistent. One main drawback of these proposals is that they allow only pairwise comparison of norms; it is not clear how agents may use the predefined order to select a subset of norms to abide by from a set of norms containing multiple inconsistencies. Furthermore, in dynamic and non-deterministic environments it can be difficult or even impossible to specify an order that resolves inconsistencies satisfactorily in all potential situations. In response to these two problems, we propose a mechanism with which an agent can dynamically compute a preference order over subsets of its competing norms by considering the coherence of its cognitive and normative elements. Our approach allows flexible resolution of normative inconsistencies, tailored to the current circumstances of the agent. Moreover, our solution can be used to determine norm prevalence among a set of norms containing multiple inconsistencies.  相似文献   
992.
We address the problem of how a set of agents can decide to share a resource, represented as a unit-sized pie. The pie can be generated by the entire set but also by some of its subsets. We investigate a finite horizon non-cooperative bargaining game, in which the players take it in turns to make proposals on how the resource should for this purpose be allocated, and the other players vote on whether or not to accept the allocation. Voting is modelled as a Bayesian weighted voting game with uncertainty about the players’ weights. The agenda, (i.e., the order in which the players are called to make offers), is defined exogenously. We focus on impatient players with heterogeneous discount factors. In the case of a conflict, (i.e., no agreement by the deadline), no player receives anything. We provide a Bayesian subgame perfect equilibrium for the bargaining game and conduct an ex-ante analysis of the resulting outcome. We show that the equilibrium is unique, computable in polynomial time, results in an instant Pareto optimal outcome, and, under certain conditions provides a foundation for the core and also the nucleolus of the Bayesian voting game. In addition, our analysis leads to insights on how an individual’s bargained share is influenced by his position on the agenda. Finally, we show that, if the conflict point of the bargaining game changes, then the problem of determining the non-cooperative equilibrium becomes NP-hard even under the perfect information assumption. Our research also reveals how this change in conflict point impacts on the above mentioned results.  相似文献   
993.
Automatic annotation is an essential technique for effectively handling and organizing Web objects (e.g., Web pages), which have experienced an unprecedented growth over the last few years. Automatic annotation is usually formulated as a multi-label classification problem. Unfortunately, labeled data are often time-consuming and expensive to obtain. Web data also accommodate much richer feature space. This calls for new semi-supervised approaches that are less demanding on labeled data to be effective in classification. In this paper, we propose a graph-based semi-supervised learning approach that leverages random walks and ? 1 sparse reconstruction on a mixed object-label graph with both attribute and structure information for effective multi-label classification. The mixed graph contains an object-affinity subgraph, a label-correlation subgraph, and object-label edges with adaptive weight assignments indicating the assignment relationships. The object-affinity subgraph is constructed using ? 1 sparse graph reconstruction with extracted structural meta-text, while the label-correlation subgraph captures pairwise correlations among labels via linear combination of their co-occurrence similarity and kernel-based similarity. A random walk with adaptive weight assignment is then performed on the constructed mixed graph to infer probabilistic assignment relationships between labels and objects. Extensive experiments on real Yahoo! Web datasets demonstrate the effectiveness of our approach.  相似文献   
994.
Minimizing envy in distributed discrete resource or task allocation, is an unusual distributed optimization challenge, since the quality of the allocation for each of the agents is dependent, not only on its own allocation, but on the allocation of others as well. Thus, in order to perform distributed search for allocations with minimal envy there is a need to design innovative algorithms that can cope with the challenging constraint structure of an envy minimization problem. Distributed methods for minimizing envy among agents in indivisible resource allocation problems are presented. First, Distributed Envy Minimization Problems (DEMP) are formulated as Distributed Constraint Reasoning problems. When the DEMPs are large, and cannot be solved by a complete search an incomplete local search algorithm is presented. Each transfer of a good from one agent to another involves the change of state of more than one agent. Thus, a minimizing envy local search algorithm must build upon actions (transfers) that include multiple agents. Since DEMPs are particularly susceptible to local minima during local search, the paper proposes an algorithm that alternates between two different hill climbing search phases. The first phase uses one-transfer steps while the other exploits envy cycle elimination steps. An algorithm that minimizes envy while preserving efficiency, is proposed. The proposed algorithm finds a Pareto optimal allocation with low envy. In the context of resource allocation problems, a Pareto optimal solution is particularly desirable since it presents a stable solution. The proposed algorithm first finds a divisible Pareto optimal envy-free allocation using a Fisher market equilibrium. This allocation is transferred into an indivisible allocation of goods while maintaining the Pareto optimal characteristic of the allocation and a low envy level among agents.  相似文献   
995.
Social media plays a fundamental role in the diffusion of information. There are two different ways of information diffusion in social media platforms such as Twitter and Weibo. Users can either re-share messages posted by their friends or re-create messages based on the information acquired from other non-local information sources such as the mass media. By analyzing around 60 million messages from a large micro-blog site, we find that about 69 % of the diffusion volume can be attributed to users’ re-sharing behaviors, and the remaining 31 % are caused by user re-creating behaviors. The information diffusions caused by the two kinds of behaviors have different characteristics and variation trends, but most existing models of information diffusion do not distinguish them. The recent availability of massive online social streams allows us to study the process of information diffusion in much finer detail. In this paper, we introduce a novel model to capture and simulate the process of information diffusion in the micro-blog platforms, which distinguishes users’ re-sharing behaviors from re-creating behaviors by introducing two different components. Thus, our model not only considers the effect of the underlying network structure, but also the influence of other non-local information sources. The empirical results show the superiority of our proposed model in the fitting and prediction tasks of information diffusion.  相似文献   
996.
Complex queries are widely used in current Web applications. They express highly specific information needs, but simply aggregating the meanings of primitive visual concepts does not perform well. To facilitate image search of complex queries, we propose a new image reranking scheme based on concept relevance estimation, which consists of Concept-Query and Concept-Image probabilistic models. Each model comprises visual, web and text relevance estimation. Our work performs weighted sum of the underlying relevance scores, a new ranking list is obtained. Considering the Web semantic context, we involve concepts by leveraging lexical and corpus-dependent knowledge, such as Wordnet and Wikipedia, with co-occurrence statistics of tags in our Flickr corpus. The experimental results showed that our scheme is significantly better than the other existing state-of-the-art approaches.  相似文献   
997.
Recently, uncertain graph data management and mining techniques have attracted significant interests and research efforts due to potential applications such as protein interaction networks and social networks. Specifically, as a fundamental problem, subgraph similarity all-matching is widely applied in exploratory data analysis. The purpose of subgraph similarity all-matching is to find all the similarity occurrences of the query graph in a large data graph. Numerous algorithms and pruning methods have been developed for the subgraph matching problem over a certain graph. However, insufficient efforts are devoted to subgraph similarity all-matching over an uncertain data graph, which is quite challenging due to high computation costs. In this paper, we define the problem of subgraph similarity maximal all-matching over a large uncertain data graph and propose a framework to solve this problem. To further improve the efficiency, several speed-up techniques are proposed such as the partial graph evaluation, the vertex pruning, the calculation model transformation, the incremental evaluation method and the probability upper bound filtering. Finally, comprehensive experiments are conducted on real graph data to test the performance of our framework and optimization methods. The results verify that our solutions can outperform the basic approach by orders of magnitudes in efficiency.  相似文献   
998.
Social media influence analysis, sometimes also called authority detection, aims to rank users based on their influence scores in social media. Existing approaches of social influence analysis usually focus on how to develop effective algorithms to quantize users’ influence scores. They rarely consider a person’s expertise levels which are arguably important to influence measures. In this paper, we propose a computational approach to measuring the correlation between expertise and social media influence, and we take a new perspective to understand social media influence by incorporating expertise into influence analysis. We carefully constructed a large dataset of 13,684 Chinese celebrities from Sina Weibo (literally ”Sina microblogging”). We found that there is a strong correlation between expertise levels and social media influence scores. Our analysis gave a good explanation of the phenomenon of “top across-domain influencers”. In addition, different expertise levels showed influence variation patterns: e.g., (1) high-expertise celebrities have stronger influence on the “audience” in their expertise domains; (2) expertise seems to be more important than relevance and participation for social media influence; (3) the audiences of top expertise celebrities are more likely to forward tweets on topics outside the expertise domains from high-expertise celebrities.  相似文献   
999.
Use Case modeling is a popular technique for documenting functional requirements of software systems. Refactoring is the process of enhancing the structure of a software artifact without changing its intended behavior. Refactoring, which was first introduced for source code, has been extended for use case models. Antipatterns are low quality solutions to commonly occurring design problems. The presence of antipatterns in a use case model is likely to propagate defects to other software artifacts. Therefore, detection and refactoring of antipatterns in use case models is crucial for ensuring the overall quality of a software system. Model transformation can greatly ease several software development activities including model refactoring. In this paper, a model transformation approach is proposed for improving the quality of use case models. Model transformations which can detect antipattern instances in a given use case model, and refactor them appropriately are defined and implemented. The practicability of the approach is demonstrated by applying it on a case study that pertains to biodiversity database system. The results show that model transformations can efficiently improve quality of use case models by saving time and effort.  相似文献   
1000.
Utilising the methodology of content analysis, this study uses a multidisciplinary approach to define public e-procurement. Various aspects of e-procurement have been discussed from information systems, supply chain management, electronic commerce/electronic government, and public procurement to come up with an integrated definition of public e-procurement. Following this, e-procurement assimilation has been defined and its impact on procurement efficiency has been evaluated. Following the confirmatory factor analysis in structural equation modelling, dimensional level analysis in ANOVA has been undertaken for the three forms of e-procurement technologies namely e-tendering, e-catalogue management systems, and e-marketplace. The results show the positive and significant impact of the assimilation process on procurement efficiency.  相似文献   
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